The Spy On Human Dialog System was developed for the semester project Spy On Human and was my first attempt in developing node-based editors. It is heavily optimized for the Spy On Human gameplay and workflow.
The SOH DialogSystem is no longer in development but can be downloaded or viewed in the repository.
It was my first attempt in developing a node-based editor! It has a character editor, a dialog editor, a node creation wizard and a character editor. The decision nodes in this dialogue system are created for Spy On Human with its friendly, strategic and agressive decissions.